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aoe2 mongols strategy

The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. These include Turks, Italians, Malians and Saracens. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Boyars have an amazing performance against Hussars, just taking 1 damage from them! While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. With their unique technology Drills the siege workshop units move 50% faster. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Magyars can outnumber them with their cheaper Hussars and. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. On the verge of destroying the Ottoman Empire, he turned again suddenly. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Units in bold are good options or better than average units for the fight. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Mangudai have a train time of 21 seconds. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. What is so great about it? The Mongols have a campaign devoted to their civilization: Genghis Khan. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Cavalry Archers and Mangudai fire 20% faster From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Wagons are also outranged by Mangudai, so theyre less effective. Both openings can cripple our economy if not walled correctly. Am I right in feeling this way? Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. If the Mongol player loses attention for a second, he could lose all his army. You HAVE to get those two Boars in every Random Map game. Their speed and fast fire rate make them very versatile compared to other unique units. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. But if you feel inspired, you may turn the tide and scrap a difficult win. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. 15 Skirms cant fight 15 Mangudai. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. The better the Mangudai micro, the heavier the losses will be. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. This Age of Empires 2 guide will help you understand these situations to win more often. Lets take a look on them. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Skirmishers are the main common counter to Mangudai. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. ", Try to retreat and get your towers to do the work? These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). It will be a good time to take map control with Castle on hills (which also help massing Mangudai). So, what could each of the civs do against that? Press J to jump to the feed. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. Answer (1 of 10): Mongols is an absolute delight to play with. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). The Mongols are the only civilization without the Central Asian building set that have access to the. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable.

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